Project Description
Full Brazilian Game Engine developed in C# .Net 3.5 and XNA 3.1 using Deferred Rendering. The principal Features are: Integrated Physic, Artificial Inteligence, Dynamic Lights and Shadow, Lots of Post Effects, Billboards , Extensible Particle System, Vegetation,
Materials types, 3D Sound and MUCH MORE!
Check the XNA 4.0 version here (include the WindowsPhone7 version and 2D support among others stuffs):
http://ploobs.com.br/?page_id=1381
Contact:
Facebook
YouTube
Mail: contato@ploobs.com.br
There will be no UPDATED in the XNA 3.1 version of the PloobsEngine, we will only work in the xna 4.0 version !!!
ScreenShots




Principal Features
- Forward Rendering and Deferred Rendering
- Artificial Inteligence (PathFinding, NN, GA, Agents and World Abstractions, Steering Behaviors ...)
- 3D and 2D Sound
- Physics Integrated (Bepu API and JigLibX API)
- Animation Integrated (XnaAnimation API, heavily altered to fit on the Deferred Render)
- Dynamic Water and Ocean with waves
- Dynamic Reflection and Refraction
- Dynamic Lights (Spot, Point and Directional)
- BumpMaps, SpecularMaps,Glow Maps and Paralax Mapping
- Vegetation (Real Modeled Trees and Procedurally Generated Billboards)
- Terrain with HeightMaps and Multitexture
- Dynamic Shadow (Shadow Mapping and Cascade Shadow Mapping) with filtering
- Deferred with Antialiasing (PostEffect)
- Post Effects: ToonShading, Blur, Noise, Wiggle, Circular Glow, DOF, Bloom, HDR, Radial Blur, Negative, Black and White, SSAO, Color Correction, Gama Correction, Saturation, Contrast, Fog, Ambient Scattering and much more ...
- Extensible Particle System (soft particles also)
- Transparency (with Deferred Shading, extra Forward pass)
- EnvironmentMapping
- Skybox and Dynamic SkyDome
- Billboards (Gpu Spherical and Cylindrical)
- Animated Billboards and Textures
- Video Player Embedded
- Hardware Instancing (static and dynamic)
- Trigger System
- Message System
- Picking System
- Input Control System
- Resource Management System
- Screen Manager System
- Culling System (Dynamic Octree and others)
- Profilling System (Real Time Graphs, Performance Counters, CSV Result Exporter ...)
- Works Well with Nvidia PerfHud and Microsoft Pix
- Graphics, Physics and Render Targets easily Debuggable
- Cameras (First Person, Quake like, Third Person, Static, Follow Path, Interpolators ...)
- Integrated With .NET Windows Forms
- Integrated With 3DS Max using an Exporter Plugin
- Scene Loader supporting Lights, Cameras, Models and Dummies
- Procedural Textures and Models Facilities
- Has Lots of Math and Physicw Helpers
- Extensible Design and Easy to Use
- MUCH MORE ...
Want to Try ? Want to Learn How to Use ? Take a Look at the
Documentation page.
Want the Source Code ? See the
Instruction page.
Want more Screenshots ? Go to the ScreenShots page.
Contact us: contato@ploobs.com.br
ROADMAP ( In the near future )
- Better API Documentation (in code and extra documents)
- Make the API safer (including asserts in debug code and more user friendly error messages)
- Release Demos Showing all the Features Working Together
- Integrate With
Lidgren NetWork
- Finish PloobsEditor to Create/Edit Scenes Visually (It Is Not Released Yet)
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